﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace GameStudio.Common
{
    public static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            FileListner listner = new FileListner();
            listner.Execute();
        }


        private static IEventAggregator _eventAggregator;
        public static IEventAggregator EventAggregator
        {
            get
            {
                if (_eventAggregator == null)
                    _eventAggregator = new EventAggregator();
                return _eventAggregator;
            }
        }
    }
}
